POV-Ray : Newsgroups : povray.general : Stupid POV tricks : Re: Stupid POV tricks - similar trick Server Time
10 Aug 2024 20:57:49 EDT (-0400)
  Re: Stupid POV tricks - similar trick  
From: SamuelT 
Date: 29 Oct 1999 23:35:34
Message: <381A68F1.9A12940F@aol.com>
I thought metallic showed the object's color in the highlight....

Peter Popov wrote:

> On Thu, 28 Oct 1999 19:15:03 -0700, "SamuelT." <STB### [at] aolcom>
> wrote:
>
> >I found out not too long ago that you can specicy both a phong & a
> >specular in the same finish statement. Many of you probably already knew
> >that, but it was interesting to discover it.
>
> My metallic textures usually have a phong value equal to half the
> specular value, and low phong_size and roughness (a large, soft phong
> highlight and tight specular highlight). This gives the illusion of a
> visible light source (a bulb, the sun). Also I use metallic of
> 0.75-0.95 to see the light color a bit.
>
> Peter Popov
> ICQ: 15002700

--
Samuel Benge

STB### [at] aolcom

"And you can fly
 High as a kite if you want to
 Faster than light if you want to
 Speeding through the universe
 Thinking is the best way to travel"

          -The Best Way to Travel, The Moody Blues


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.