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I thought metallic showed the object's color in the highlight....
Peter Popov wrote:
> On Thu, 28 Oct 1999 19:15:03 -0700, "SamuelT." <STB### [at] aol com>
> wrote:
>
> >I found out not too long ago that you can specicy both a phong & a
> >specular in the same finish statement. Many of you probably already knew
> >that, but it was interesting to discover it.
>
> My metallic textures usually have a phong value equal to half the
> specular value, and low phong_size and roughness (a large, soft phong
> highlight and tight specular highlight). This gives the illusion of a
> visible light source (a bulb, the sun). Also I use metallic of
> 0.75-0.95 to see the light color a bit.
>
> Peter Popov
> ICQ: 15002700
--
Samuel Benge
STB### [at] aol com
"And you can fly
High as a kite if you want to
Faster than light if you want to
Speeding through the universe
Thinking is the best way to travel"
-The Best Way to Travel, The Moody Blues
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